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Teamwork in the Game World and Business World
The gamer's computers are typically more expensive than business computers these days. I am not quite sure when the switch happened but it used be the other way. Likewise, I think gamers are more efficient at working together than their business world counterparts. In World of Warcraft, reaching level 60 seems like the finishing line until you've reached it. Not even close. A whole new world of end-game instances (dungeon of sort) opens up when you get to level 55 or so. While it is possible to become level 60 without ever grouping with other players (known as soloing), end-game instances require 5 to 40 players to work together. What startled me the most was the huge difference quality of teamwork makes in the game world. For example, Zul'Gurub is an instance designed to be raided by a 20-man group. With solid teamwork, it can be cleared by 10 man in an hour without wiping (every man killed). With bad teamwork, full 20-man group might end up spending 10 hours in there, wiping at ...
01:01:59 January 29, 2006, Sunday (PST) Source: Don Park's Daily Habit

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First Fetched: 20:27:55 01/29/2006
Last Updated: 05:07:41 02/23/2006